Author Topic: Church of Haydee Halloween Storyteller  (Read 3420 times)

Thracian

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Church of Haydee Halloween Storyteller
« on: September 30, 2008, 09:06:58 PM »
I was wondering what you guys thought about turning the city, Church of Haydee (trade central) into kinda a haunted city for Halloween. I have been playing with the storyteller items and you can do some cool things with them. You can even set up a scene and then save it for later.

Basically the way it would work is the theme would be lost imperial and rebel soldiers from some random battle, the soldiers were killed but something is keeping them from becoming one with the force, the goal of visitors is to find and defeat whatever is keeping them from moving on. People fly into CoH and the area right next to the shuttle will be transformed into an area that will help introduce people to the theme and stuff, then they are sent to another spot, say just north across the river where there is a task to be completed.

The loot drop on the npc points them to another area. We have several of these spots that help advance the story line, like when you are getting closer to the final boss you meet more of the dead soldiers that urge you on and such or another clue to the wp where the final boss is. Once you kill the final boss we have some kind of nice loot on them and have another area setup where the soldiers thank the people and the story is over.

I just came up with this today so its not polished at all, but I think it would be fun and interesting so I'm going to give it a shot. Let me know what you guys think.
Thracian
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Grimrod

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Re: Church of Haydee Halloween Storyteller
« Reply #1 on: September 30, 2008, 09:43:57 PM »
Sounds awesome!!

Matt

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Re: Church of Haydee Halloween Storyteller
« Reply #2 on: September 30, 2008, 10:02:48 PM »
sounds like alot of fun , let me know if I can help with anything :)

Fuid

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Re: Church of Haydee Halloween Storyteller
« Reply #3 on: October 01, 2008, 02:19:46 AM »
I'm game :)

JBMat

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Re: Church of Haydee Halloween Storyteller
« Reply #4 on: October 01, 2008, 08:47:52 AM »
I'm in

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areib

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Re: Church of Haydee Halloween Storyteller
« Reply #5 on: October 01, 2008, 09:58:24 AM »
**if** me and bastia happen to be drunk, i believe we might stop in for such shenanigan's
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Thracian

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Re: Church of Haydee Halloween Storyteller
« Reply #6 on: October 01, 2008, 10:51:22 AM »
Okay, now that you are all on board, things I need help with...

Storyline for each of the stations. Including what needs to be there, bosses? how are we going to interact with the people moving through, barker droids? 1 kotor manning each area? If we have to set up a boss each time someone comes through the city we might have to set up appointments and move people through in designated groups, maybe with a kotor guide, dressed up as one of the lost soldiers. Or we could aim for something that takes a little less manpower.

Or we can do half and half, offer people a chance to go through in groups like an instance with kotor manning the stations and the rest of the time people can just show up and check it out.

I am going to do some testing with the storyteller blueprints, they are suppose to copy an area, then you put in the blueprint what it copied and then you can replace entire setups when their time runs out, or replace bosses and then just add in some loot.

Also I was thinking we could incorporate kinda a scavenger hunt into some of the stations, where they have to find a specific droid in a graveyard of dead droids to get a tablet with a wp on it.

Those are my thoughts right now, feel free to just throw things out there cause I am still trying to figure out how to do this.
Thracian
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Fuid

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Re: Church of Haydee Halloween Storyteller
« Reply #7 on: October 01, 2008, 11:17:27 AM »
Well, tbh, even if barkers were used, we'd still certainly have to have someone doing some oversight somewhere I think.  I know the events I've gone to on Starsider have always required at least some direction from the people putting them on.

I can talk to Leyah and Lona over on that other server and see how things work now that Pex is gone if you like. It's slightly different since they took away dev support, from what I understand, but I think they've actually given players more capabilities.

roeco nemotep

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Re: Church of Haydee Halloween Storyteller
« Reply #8 on: February 07, 2009, 09:26:26 AM »
A long time ago in a pa....on a dead server
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MiagePadre

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Re: Church of Haydee Halloween Storyteller
« Reply #9 on: May 25, 2009, 08:50:11 PM »
Can we start now for Halloween 2009?  :)

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Stang

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Re: Church of Haydee Halloween Storyteller
« Reply #10 on: May 26, 2009, 09:12:14 AM »
Can we just do it now, because we can?

MiagePadre

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Re: Church of Haydee Halloween Storyteller
« Reply #11 on: May 30, 2009, 10:29:17 PM »
I would say you guys should do it whenever/wherever you want.

I'll hide and watch. 


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